Crystals
Change the number or press a button and the plan recalculates. Crystals are one shared pool across all four boards.
Plan options
Click a plan to show it on the boards, and click it again to hide it.
Import my character from the official armory
Priorities
- The planner adds up a value for every node it buys, including the cheap filler nodes it walks through, and looks for the plan with the highest total within your crystals.
- Priority order (default): you rank every skill and stat by dragging. The planner fills the top of your list first, which can lower your real Combat Power.
- Maximum Combat Power: stat boxes are Combat Power per node, from your in-game readings. Skill boxes start at the Combat Power per level measured in your calibration (about 109 each).
- Corner nodes cost 4 crystals, so compare their value divided by 4 against 1-crystal nodes.
Totals: owned vs selected plan
Step-by-step order (buy and remove) for the selected plan
Saved builds and sharing
- Save the board you have now under a name, so you can compare it later or go back to it. Builds are kept for each class, in this browser.
- The Combat Power column is the value of the nodes alone. "Compared with now" is the difference from your board right now.
- A share link or code holds the board, the crystals, the mode, your priority order and your values. It does not hold your readings.
- A link opens the page at the address it was made on. If the other person uses their own copy of the planner, send them the code: they paste it into "Open a shared build".
Share
Calibration: fit the values to your real Combat Power
Manual readings (advanced)
- Record readings by hand instead of using the guided measurement.
- Each reading is a snapshot: the nodes you marked as owned, plus the Combat Power the game shows.
- The tool compares readings to work out how much Combat Power each stat point is worth. The numbers are measured as differences, so the best readings change one kind of stat at a time.
- Mark your nodes as owned so they match your game exactly (including Defiance and every filler node).
- Type your exact Combat Power (for example 103075) and press Record.
- Change a few nodes in the game, mirror that in the tool, type the new Combat Power and Record again.
Calibration files from other people (combine them and set the defaults)
This is for collecting results from other players, for example so that every class gets default weights that were measured in the game. Here is how it works:
- Each player calibrates their own class and presses Export calibration results (.json) in the Calibration panel, then sends you the file.
- Load one or more of those files below (the file picker accepts several at once). A file that is a repeat, or is not a planner export, is rejected with a message.
- Each file keeps its own baseline, so one player's gear level can never distort another player's readings.
- For every class, the tool fits all of that class's files together and shows the Combat Power per node, how many files measured each stat, the range between files, and a flag when files disagree by more than 30%.
- "All classes together" is shown only for comparison, so you can see whether the classes really differ.
- Use as the default for [class] turns the measured values of that class into its default weights. Only values that were measured, and not marked weak, are used. Download calibrated defaults (.json) saves the same result as a file.
The files stay in this page only until you close it, so load them again whenever you want. Nothing is uploaded anywhere.